I just finished re-reading The Fionavar Tapestry trilogy this evening and, as with any book, the second read made me think about a lot of things. I always catch more of the little tricks, naturally. More importantly, my standards for authors are higher now, by virtue of my exposure to publishing and the "what it takes" of writing, than they were six or seven years ago when I first read it.
The important thing is how much it still worked. I still fundamentally enjoyed the book, I still nearly cried at the end and I still loved the writing and the slow build and release of tension, the battle construction, and so many other parts of the story and the style of its telling.
A blog of creative musings and occasional rants from a writer who has never owned and never will own a motorcycle.
Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts
Saturday, June 21, 2014
Friday, January 04, 2013
Realism and Red Baron
The first videogame I ever really played was Red Baron. I had the Windows95 version and it was one of the only real games we had at the time.
Being quite young, I didn't fully understand the concepts, much less the design, but it was fun to fly around and the aerial battles were, for a game of its time, pretty thrilling. I always loved flying tri-planes.
My father taught me just enough about the menu to get me into a game, and I picked up a little bit more on my own over time. The campaigns were great, but there was one part of the game I could never get the hang of.
Oh, the dreaded "Realism" menu.
Being quite young, I didn't fully understand the concepts, much less the design, but it was fun to fly around and the aerial battles were, for a game of its time, pretty thrilling. I always loved flying tri-planes.
My father taught me just enough about the menu to get me into a game, and I picked up a little bit more on my own over time. The campaigns were great, but there was one part of the game I could never get the hang of.
Oh, the dreaded "Realism" menu.
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