Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts

Friday, January 04, 2013

Realism and Red Baron

The first videogame I ever really played was Red Baron. I had the Windows95 version and it was one of the only real games we had at the time.

Being quite young, I didn't fully understand the concepts, much less the design, but it was fun to fly around and the aerial battles were, for a game of its time, pretty thrilling. I always loved flying tri-planes.

My father taught me just enough about the menu to get me into a game, and I picked up a little bit more on my own over time. The campaigns were great, but there was one part of the game I could never get the hang of.

Oh, the dreaded "Realism" menu.

Thursday, December 06, 2012

Mimicry and the Derivative: Read More, And Ignore


It has been said that imitation is the sincerest form of flattery. I really hope that's true, because this week I've wasted at least two hours holding my head in my hands agonizing about originality.